Halo 3: Killing Mother%*#$@#*s for Fun and Profit

Microsoft's wildly popular first-person shooter game, the latest version of which was released this week, pits anonymous players against each other in violent battle. More disturbing than the violence is hearing a preteen call you a "fag" as he shoots you in the head.
In Washington, the much-anticipated release of Halo 3—dubbed the "Harry Potter of video games"—was celebrated, as most things are in this town, by a private party thrown by lobbyists. In this case the lobby was the Entertainment Software Association, which, in conjunction with the liquor lobby (sorry, the "Distilled Spirits Council"), hosted the event on the rooftop of its Northwest D.C. headquarters. Mother Jones, however, is way too hip and truth-telling and outside-the-beltway to get invited to these types of insider events (at least that's what we keep telling ourselves). So, on Monday evening, I had to settle for lining up at a Hyattsville, Maryland Gamestop along with several dozen fellow Halo fanatics to await the game's 12:01 a.m. release.
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Every generation of teenage boys has its nerd touchstones, and Halo is my generations answer to comic books or Star Wars. Children born in the early and mid-1980s were the first generation to spend their entire childhoods with the video game genre known as the "first-person shooter," or FPS, the basic idea of which is to move through a series of rooms or areas killing things, usually accompanied by a ridiculous sci-fi plot. (Instead of just watching Luke Skywalker kill Imperial storm troopers, you can pretend to be Luke Skywalker and off them yourself.)
In 1993, id Software released Doom, taking the FPS to a new level and allowing users to game each other online. Instead of pretending to be Luke Skywalker and dueling against computerized artificial intelligence, you could take on a small army of faceless nerds around the world. Think of it as paintball, except without the exercise or the paint. Soon, huge numbers of teenage boys (and later, kids and adults of both sexes—the age of the average gamer is 33) were joyfully slaughtering each other's electronic alter egos.
Suddenly (as previously non-gaming Americans are learning with the increasing popularity of Nintendo's Wii, Blizzard's World of Warcraft, and Linden Lab's Second Life), gaming became social. The Halo series takes that friendly social competitiveness to its logical conclusion: hundreds of thousands of people meeting up online to kill each other in various gruesome ways. Halo has been hugely successful: Halo 2, the first game in the series to truly integrate online play, sold about 6.5 million copies. By the middle of 2006, the proud owners of those 6.5 million copies (and their friends) had played over 500 million separate games over Microsoft's Xbox Live service, which matches players according to skill, picks teams, and allows for you to play with friends or strangers. This time around, a million copies were paid for prior to Halo 3s release and the game made $170 million within its first 24 hours in stores. That's more than any movie. Ever. Some analysts believe that Halo 3 is likely to eventually gross close to $1 billion.
But there is a significant problem with introducing a social element into games—especially violent ones—since doing so, by nature, also introduces many of society's problems. Everyone's heard about people getting addicted to role-playing games. One Nevada couple was recently slapped with a child neglect rap after becoming so engrossed with the online version of Dungeons & Dragons that they failed to care for their children. As a recent Mother Jones Exhibit described, we even outsource our virtual work: over half a million Chinese gamers perform menial tasks within online worlds and sell their virtual rewards to Western players for real money. But Halo has its own set of problems. There's cheating, of course: You can purchase an (illegally) modified Xbox or retool one yourself, which allows you to hack the game. In the past, I've seen players flying, automatically killing their opponents, and teleporting around game levels, among other things. But those incidents are fairly infrequent, and some people are just so good at Halo that they can appear to be cheating when they're really not. Remember, there are people who actually do this for a living.
Here's the bigger issue: You actually can converse with your faceless, aliased Internet nemeses. The Xbox comes with a microphone-earpiece headset that resembles those worn by telemarketers (and makes you look like a huge nerd). The headset is supposed to be used for communication and cooperation in team games. But many Halo players have figured out it is also very useful for trash-talking your opponents. And kids really do say the darndest things. I've found there are few things more disconcerting than being called a "fucking faggot" or a "bitch nigger" or a "dirty Jew" (literally) by someone who sounds like they're in elementary school—but may not be. My colleague Bruce Falconer recounts being shot in the back of the head during a Halo game, only to hear his opponent say "fag" and run off. And while it's not overtly bigoted, there's also the very common practice of electronic "teabagging" or "corpse-humping," which the not-faint-of-heart can learn about here.
An old friend once told me that playing Halo online was an eye-opening experience: "I always knew there were racists and anti-Semites and homophobes," he said, "But I didn't really know how many there were until I started playing Halo on Xbox Live." People's true biases really come out in this virtual and violent world. And there's no accountability online -- no one knows who you are. Although I've always made it a practice to report racists and homophobes through Xbox Live's internal complaint procedure, almost every match in Halo 2 included someone who thought a little racism would liven up the game.
Microsoft surely isn't the only game company that is dealing with this issue. A now-famous essay called "Bow, Nigger," published in the U.K. edition of PC Gamer, describes the author's experience with casual racism in a game called Jedi Knight 2. A popular YouTube video (now offline) documented racism in a game called Tom Clancy's Ghost Recon. The phenomenon has not been lost on White power groups, which sometimes use online role-playing games for recruiting purposes.
The good news is that Microsoft seems to be taking steps in the latest version of Halo to address the rampant racism and bigotry. Now, instead of freely spewing hate at all comers, you can only talk to your own team in most games, which discourages racist or anti-Semitic trash-talking. Xbox Live's reporting system has also been souped up, and it's easier to avoid problem players if you didn't like playing with them. More importantly, you can now mute other players in-game with an easy click of a button. That's the parallel freedom at the heart of free speech: you can say what you want, but I shouldn't have to listen to you. So congratulations to Microsoft — maybe they'll invite us to their next party now that I've said something nice about them — for realizing that. Now it's high time I go play some Halo 3. You can bet I'll be using that mute button.
Comments
Here I go again, with the moon base thing: Instead of sitting around fighting mock battles and snarfing
Doritos, why not do something more
productive and constructive with the time, like figuring out how to go 100 miles straight up in order to go
permanently beyond our atmosphere and
maybe someday right on out of the
solar system? Laying waste to game
opponents with a notional bullet hose
may seem like cheap entertainment, but
it also raises the question about
quantity as well as quality entertainment, what's really gained/learned from doing this, other
than button-pushing a la Pavlov?
Eventually, even the best game loses
its' novelty, and then you have to
find something better to do...
After reading the posted comments by Gomer and Bill Nigh my only thought is "America, these were once our smiling, happy children laughing at play. Aren't we so very proud of how they've grown up?" I dread the day that they to come back to us from the wars they so eagerly embrace now as adolscents -- safely cossetted and comfortable in front of their computers -- with legs and arms missing, faces seared and disfigured by fire, genitals blown off, bodies ruined beyond repair, minds damaged, and lives broken. Or, more likely, their future actions will never live up to the promise of their craven words, and they will cowering before the propagandists they adore, trading away liberty, freedom of speech, and hope of future happiness for anything (anything!) that will stop the sick fear that gnaws at their wizened souls.
hey bill nigh YOU dumb ass. A culture of warriors will never conquer the world they will only destroy it. Go masturbate on Halo. And gomer you say you like playing and then you call the people here READING about Halo "halo dorks". what are you? two years old. Too bad we can't put all these misanthropic "warriors" into a room and let them kill each other and call each other names to their hearts content.
Very well done Mr. Baumann. I thoroughly enjoyed your take on the "darker" aspects of online gaming with adolescents.
Additionally though, I would like to reiterate a few points of yours for emphasis: a)Most of these foul mouthed offenders are between 11 and 20-ish. The anti-semetic and racist outbursts seem to sharply decline one you reach "full adulthood".
b)Being semi-anonymous helps people feel much more free to express themselves, so it could just be an overall shift "downward" when playing in online games.
c)12 year old children don't usually have jobs to pay for $300 game consoles, broadband access, and annual subscription fees, so someone isn't paying attention to their pre-teen son's hobbies.
I've been gaming since the first Atari unit came out in the '70s. I've played a ton of formats from FPS to real RPG formats. I enjoy the heavy duty violence of some games. But I admit I am not a fan of the gore. I turn it off in games that offer that option. I think what this boils down to is parents being parents and deciding what is okay for their children. Unfortunately, we all know that isnt' going to happen. I agree with the freedom of speech advocates. These games may show violence but they certainly don't induce someone to commit murder or other crimes, regardless of the correlations that may be seen in some statistics.
What was with the marketing idiot who decided to to have the sale party start at Midnight on a weekday anyway. Do you have any idea how many kids, and kids in college , stayed up all night excited and play this dumb game, and missed classes the next day.
But hey, who cares, Bill Gates made Millions of dollars. Mr. "we need to do something about US education" Gates. He wants to keep kids from attending classes is his idea of doing something.
Halo 3's gross of 170 million overstates its importance considering that the cheapest game was $60 and MS also offered $70 and $130 versions of the game. Games still have a long way to go to reach the kind of cultural impact of movies and bestselling books like Harry Potter. It made more money, but it reaches comparatively fewer people.
"An old friend once told me that playing Halo online was an eye-opening experience: "I always knew there were racists and anti-Semites and homophobes," he said, "But I didn't really know how many there were until I started playing Halo on Xbox Live." People's true biases really come out in this virtual and violent world. "
no, they are not true biases. it's the theatre of the absurd. it's using the most vicious attack you can to totally "pwn" your opponent. the stigma around the words is what makes them so appealing to use, regardless of what one really believes. i'd wager that most folks using these words do not at all feel this way. halo is not reality; therefore the rules of our reality are not directly 1:1 mapped.
Please, please don't compare Halo to comic books or star wars. I woudl point to the LACMA's or the MoCA's recent graphic novel exhibits, that were nationally-renowned.
I honestly consider this generation to be the victim of the video-game industry. Since age ten we have been innudated with Nintendo, and as kids we accepted it blindly, but parents hsould have known better. It has had no less than a devastating affect on rationality, creativity, and psychology, of this generation.
Two present this as if there are "two sides" and both are equal, is flawed. Technology doesn't always have equal benefits and negatives. Halo was never created with the intention of bettering our culture at all. Certain video games, arguably might, but I would say the whole video game medium is fundamentally designed to sensationalize and reduce our culture's rationality and ethcial standards. Much like television.
As a Halo 2 online gamer, I had the same experience, and I became at times extremely frustrated about it.
Probably the most shocking instance was hearing a teen repeat the words "[deleted], fag, jew" in a calm voice, over and over.
Nevertheless, it was that instance that made me realize that using these slurs isn't an exercise in racism, homophobia or antisemitism - it's an experiment in the nature of shock value, by using the most shocking words available. The anonymity of the online world allows kids to try out these kinds of things. I am guilty of having done similar things as a pre-teen, back in the days of AOL chat rooms.
Don't get me wrong - being mixed-race I probably cringe more than most at these words - but I am capable of forgiving it, or at the very least tuning it out.
in many of the games this article mentions, there is a moderator who is able to ban players for abusive launguage, racism, etc. I've played halo and found it to be a stupid little-kid game that alows for morons to talk trash at will-so u know what-i dont play it, but to lump many of the online games into this article as virtual centers for white power recruiting is bad reporting and sensasionalistic.
Halo
I am much more scared of the people that wrote this article and how they think than I am of the gamers and people who play the game.
Scary how Neo-Macarthyite the left-leaning press is these days....why there's a racist and homophobe you just might know everywhere!!
With the nightmarish politically correct society we've become it's amazing that people in the press still toe the old party lines and write stuff like this...
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